![]() It’s deprived of personality and it’s presenting nothing of transition that allows it to feel modern nor accessible. It’s not appealing nor is it niche, it’s just plain, old and boring. That adrenaline rush, dirt and stones spitting from the track, rock music in your ears as you rip round corners. Once I began my first race one thing was immediate clear and it confirmed my initial feelings towards the game before going in: This is a game for motocross enthusiasts and ten-year old boys with water pistols and rebellious attitudes. Had I been initially interested in the game and my feelings towards it weren’t already decided then I could easily see myself investing a substantial amount of time into the game. Motocross of Nation as it stands seems to be the only game mode that’s worth anybody’s time since it’s essentially the only differing aspect about the game when looking to other racers as a whole. There’s also an online-mode to take part in if that’s your thing.Īll of these modes are pretty much what you would find in Milestone’s other titles, give or take a few tweaks for certain specifics of the game, and all of them deliver enough motivation and enjoyment to keep the player engaged. And last but not least, Motocross of Nation: play as a real-life racer from your favourite given country and compete against those in simulated, annually events. Compete against time-based objectives within the game’s Time Session mode. ![]() Practice to your heart’s content in what’s known as Free Riding. To those not familiar with the Milestone formula, what this essentially equates to is a breakdown of the following: An emulated racing career whereby you manage a team, race for money, and become the champion. So what does the game offer? It offers the Milestone formula. "Players have changed, trends have come and gone, and for those who fail to keep up they will finish in last place." Loading takes far too long that which follows and the game chooses to save even when no changes have taken place. This has been an issue with all of the studio’s previous titles. The game loads up, you’re given the choice of player name, nationality, vehicle and colour schemes, then as Milestone tradition would dictate there’s a loading screen for just about everything and every menu autosaves upon exit. MXGP 2 is in all shape and form a Milestone game. My thoughts towards this matter seemed rather evident prior to loading up the game. Players have changed, trends have come and gone, and for those who fail to keep up they will finish in last place. I wouldn’t be all too surprised if this is largely down to the consumer’s interest and how the demographic is changing as the motocross racer itself hasn’t done much to evolve and keep up within the last fifteen years or so, anyway. Motocross racers haven’t been all too popular throughout the most recent years and with other racing games making such a large impact within the genre ( Forza, Project Cars, Mario Kart, Driveclub) this particular style of racing seems to have stifled somewhat. Purposely skipping the original due to my lack of interest in the genre at the time, I felt my feelings would be somewhat universal and continue with its successor. ![]() Support TeamVVV on Patreon: first hearing that Milestone S.r.l would be developing a sequel to MXGP, truthfully I was taken by surprise. Occasionally the rest would kick in a little earlier then we would've liked to have seen but other than that our early impressions of MXGP 2 are good: the game is fun and will keep you on your toes as you will need to shift your weight around a lot, decide which brakes to use, keep on the racing line as best as possible and line up whips on the big jumps, so there's plenty to keep you occupied.Ĭheck out the Glen Helen gameplay video below, more coming shortly. The bike feels good and responsive and sliding around turns using the rear brakes was satisfying. The Glen Helen track was a blast to play with the very sharp climbs and drops along with some high speed turns. We are riding from the third person viewpoint on the medium difficulty setting along with the medium physics and we are using manual rider weight transfer and manual brakes (so we are controlling both front and rear brakes). We head over to the USA and more specifically the Glen Helen race track in our first look at the retail version of MXGP 2. ![]()
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